
Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: We’re very excited to share with you all the work we’ve been putting into the PCSX2 core as of late.Your IP address has been temporarily blocked due to a large number of HTTP requests. Reducing file requirementsĪs a general baseline, Libretro strives to make sure that the cores we self-maintain are fairly portable.
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We’d like not to have the user to require to install several data files inside the System folder in order for an emulator core to work.

The problem with the PCSX2 core up to this point was that it was too much of a straight port – PCSX2 by itself writes to dozens of files during startup and logging. However, it also has many config files scattered about the place. We have cut all this config file reading/writing. Now, the only configuration file that gets written to is the ever-trusty ‘core options config file’ from Libretro/RetroArch.įurthermore, the only files you need to have in your /pcsx2 folder are your BIOS files inside /pcsx2/bios. You can still have a ‘cheats’ and _cheats_ws’ folder where you store custom. pnach files for games, but it’s optional and not necessary. Memory cards will continue getting written to /pcsx2/memcards if you used this folder in previous versions of the core, otherwise they will be written in /retroarch/saves/pcsx2. Other under the hood changes: all the internal GS shaders are now embedded as strings into the GS renderer instead of being loaded in as resource files. We have also spent a lot of time reducing WxWidgets UI dependencies, although we are not quite there yet all the way.

The core should also be way smaller as a result. It used to be as big as 10MB but now clocks in as low as 7MB or less. The core now also uses an internal game database (see here). This is converted at compilation time into a header file and baked into the core. This way, we once again do not require the user to have this game database file inside his/her system folder. Instead, the core comes with nearly everything that the user would need to get started. The core used to have many runtime library dependencies before and therefore be quite nonportable across Linux distributions. We have since severely lessened our dependencies on external system libs. Glib, X11 and Libpng have all been eliminated as are other things.
